Sauroter Apothecary

1-front

2-narthecium

3-chainsword

4-back

5-helmet

Modelling

  • The body of the model is from the Forgeworld Apothecary Set.
  • The right shoulder pauldron is from the Betrayal at Calth boxset.
  • The left shoulder pauldron was a custom order from a Shapeways seller.

The cast of this model was a little rough. Some of the detail was a little blurred and it was sometimes difficult to decide whether something was a mold line or the edge of an armor plate. That said, there is a lot of great detail. I particularly liked the multi-lens eye piece which has a cable running down the back of the helmet.

The model features a lot of cabling. The moulding is interesting. The pipes and cables are often in high relief.  It’s hard to explain but the cables have more depth than meets the eye. Often extending far back into the body of the miniature.It makes sense really. It would be very difficult and fragile a detail was not attached to a miniature all along it’s length. In these cases I simply painted the extra resin with Vallejo Air Cammo Black Brown to create shadow.

I decided not to use the Forgeworld shoulder pauldron. The iconography is way over the top. As with the Chplain I have decided to leave it blank. The color of the armor and the equipment make the specialization obvious without the need for Desperate Dan style wings sticking out of the side of the model’s shoulder.

Painting

The basic scheme is a warm white. Dr Faut’s Painting Clinic has a great tutorial on painting white. This model doesn’t have any grenades so I painted some of the cabling blue, the accent color for the Sarotuer paint scheme. I used different metals on the various bottles and canisters to try and provide a bit of variety.

I was particularly pleased with how the large lens on the helmet turned out. It’s a great part of the model and a bit of a focal point. I have struggled to get a result I am satisfied with in past attempts with other models. I now have a technique I like.

First I base coated the lens in Vallejo Iraqui Sand. Then applied Vallejo Dead White leaving a small ring of Iraqui Sand. I then added GW Waywatcher Green Glaze. I quickly dried my brush and used it to remove some of the glaze from the center of the lens. I glazed over the center with Vallejo Flat Yellow and then added a dot of Dead White to the top right of the lens. Finally I carefully added some GW Nuln Oil to the inside edge of the lens casing.

  • Armour ~ Vallejo xxxx ().
  • Left pauldron ~ Vallejo xxxx ()
  • Plasma Pistol~ Vallejo Black Metal (71.073). Drybrushed with  Vallejo Steel (71.065)
  • Medicae-Systems ~ Vallejo xxxx ()
  • Leather~ Vallejo xxxx (). Drybrushed with Vallejo xxxx ()
  • Narthecium ~  Vallejo xxxx  (). Washed with GW Agrax Earthshade
  • Eye ~  GW Agrax Earthshade. Vallejo xxxx  ().
  • Right knee pad ~  Vallejo xxxx  (). Highlighted with  Vallejo xxxx  ()

You’ll notice that it is not based yet. I am not planning to base anything until the whole army is finished. I want to try an achieve a  consistent look and I really haven’t decided how they’ll be based yet.

Also, the model has a kind of peg on the bottom of one foot. This is the attachment for a kind of rubble element he is standing on. I will probably remove it and have the model’s feet flush on the base but I haven’t decided yet.

 

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Tech Marines

ANVIL-SERVO-HARNESS
Image from anvilindustry.co.uk

As I mentioned in my previous post I bought the Forgeworld set of two Apothecaries from an ebay seller. The models had some casting imperfections. That’s to be expected but one of the bubbles was on the muzzle of the bolt pistol. I am not sure that I can be bothered to fix it, I don’t think it’s too noticeable.

The MKII armored Apothecary was going to be repurposed as a Techmarine. To do this I need to remove the Apothecary iconography from the body, swap out the Narthecium arm and add a servo harness.

Anvil Industries does a great conversion set which they call mechanical arms. You can find it here. I am planning on magnetizing the arms so that the storage is a bit easier. The set also includes a hand with some kind of wrench. I like this a lot better than the GW Techmarine axes. It also makes more sense in terms of it being a tool rather than a weapon. With 4 servo arms I’m not sure if an axe is necessary or redundant.

Painting red is supposed to be relatively difficult. I am planning to build it up from brown and go for something fairly desaturated. The model sports a lot of lenses pipes and tubing so I hope I can use those to create some visual continuity with the overall color scheme of the army.

I want to add some hazard striping to the pincers on two of the mechanical arms. I have found it difficult to achieve a look I am satisfied with, when painting hazard stripes in the past. However, I have gotten a little better and the small area I need to cover should help. Basically I build up a yellow surface from brown and add the black stripes on top of that. I use masking tape to help keep the lines crisp.

I also want to add some chipping effects to the servo arms. This is because I want the servo harness to look really industrial and heavily used. I am going to use the Vallejo Chipping Medium over a variety of browns and oranges. I am probably not going to do a chipping effect on the hazard striped elements. This is because it might be rather tricky and also look a bit much. I am going to imagine that these elements get swapped out as they get damaged, whereas the arm itself doesn’t, hence the chipping.

Apothecaries

FW-APOTHECARY
Image from: ForgeWorld.co.uk

I really like the fluff of Apothecaries so I want to include one in my collection. I am not sure if I would include them in an army list though. They seem a bit superfluous. Perhaps there is a formation that takes advantage of them. I think a command squad includes an Apothecary but I prefer to go light on HQ choices.

Forgeworld offers a great Apothecary model. Oddly, you buy a set of two. I am not sure why this is. Why would you need two? One of them has MKII Iron armour. So, I bought the set from an ebay seller with the intention of using the MKII variant as a Techmarine. The sculpts are really nice but they both have their foot up on something, as have just about every HQ choice. It’s not a problem per se, but it is a little comical.

I like painting white and I am intending to use a warm white colour scheme. There is a great tutorial from Dr Faust’s Painting Clinic, which you can find here. I really like this channel and in fact, I support it on Patreon. There is a ton of great content. For instance there is more than one tutorial on white.

I am thinking about painting the tabbard as leather. I plan on doing the same with the Techmarine model. I think it looks a little more brutal than cloth, given the Apothecaries duties. Also, like many Forgeworld products, the cloth features embossed iconography. It seems odd to me that cloth on a combat uniform would be heavily embroidered but the idea of embossed leather seems suitably utilitarian.